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0
votes
Fixed

Unity crashes when calling Material.SetColor with specific arguments

Graphics - General

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Nov 08, 2016

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Version/s: 5.6.0a1

Add the following code to a script or add the script from the attached project to a scene and press play in the Editor. Unity crashe... Read more

0
votes
Fixed

Importing a grayscale image as single channel with low quality setting t...

Graphics - General

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Sep 14, 2016

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Version/s: 5.5.0b3

Steps to reproduce: 1. Open attached project2. Clear console3. Select "portrait_adam" in assets- NullReferenceException is thrown3. ... Read more

3
votes
Fixed

[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...

Graphics - General

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Sep 15, 2016

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Version/s: 5.5.0b3

Reproduction steps:1. Open the project2. Build "test" scene3. Create a shortcut for the build executable file4. Add -batchmode -nogr... Read more

0
votes
Fixed

Graphics.DrawMesh only renders the first submesh

Graphics - General

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Sep 14, 2016

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Version/s: 5.5.0b3

Steps to reproduce: 1. Open attached project "831840.zip"2. Open scene "test"3. "GameObject" draws same mesh as "drinks_machine". No... Read more

0
votes
By Design

Unable to Bind Null Depth Buffer When Using MRT

Graphics - General

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Feb 22, 2019

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Version/s: 2018.3.5f1

Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more

1
votes
Fixed

The smaller mipmaps will contain garbage when Texture Streaming and Crun...

Graphics - General

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Jul 16, 2018

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Version/s: 2018.2.0a3, 2018.2.0f2

To reproduce:1. Open the user's attached project2. Make sure all the textures have both Streaming and Compression enabled3. Build an... Read more

0
votes
Won't Fix

UGUI Mask shows inaccurate visual artifacts when using compressed textures

Graphics - General

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Oct 10, 2017

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Version/s: 5.4.4f1

How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more

0
votes
Fixed

Unity crashes at Texture::SetFilterMode when AddCommandBuffer() buffer's...

Graphics - General

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Mar 05, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download SourceEngineDepthFadeGlow.zip and open "main" scene2. Press play button to enter game mode3. Editor c... Read more

0
votes
By Design

High coordinate values in Object Transfrom causes their meshes to become...

Graphics - General

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Sep 26, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the attached project in Unity2. Focus the editor view on the sphere object3. Move around using your mouse... Read more

0
votes
Fixed

Renderer.SetPropertyBlock set other instances too

Graphics - General

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Sep 21, 2016

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Version/s: 5.4.1p1

To reproduce:1. Open attached project2. Play scene3. Observe that two object are affected by Renderer.SetPropertyBlock Expected resu... Read more

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