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Creating Texture2DArrays with certain formats results in them being chan...
How to reproduce: 1. Open tester-submitted project (Texture2DArray) 2. Drag the 'Array2D.cs' script onto any GameObject 3. Enter Pla... Read more
Importing a grayscale image as single channel with low quality setting t...
Steps to reproduce: 1. Open attached project 2. Clear console 3. Select "portrait_adam" in assets - NullReferenceException is throw... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps: 1. Open the project 2. Build "test" scene 3. Create a shortcut for the build executable file 4. Add -batchmode -... Read more
Graphics.DrawMesh only renders the first submesh
Steps to reproduce: 1. Open attached project "831840.zip" 2. Open scene "test" 3. "GameObject" draws same mesh as "drinks_machine".... Read more
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...
How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more
[Regression] Crash in Projector::PrepareRenderNode after selecting gameo...
Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'Terrain' gameobject in the Hierarchy; 3. In the Terrain Inspect... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...
Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project 2. Press play 3. Observe as the cube mesh gets corrupted Note: Once this... Read more
Renderer.SetPropertyBlock set other instances too
To reproduce: 1. Open attached project 2. Play scene 3. Observe that two object are affected by Renderer.SetPropertyBlock Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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