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2
votes
By Design

Creating Texture2DArrays with certain formats results in them being chan...

Graphics - General

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Oct 19, 2018

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Version/s: 2018.2.0a1, 2018.2.12f1

How to reproduce: 1. Open tester-submitted project (Texture2DArray) 2. Drag the 'Array2D.cs' script onto any GameObject 3. Enter Pla... Read more

0
votes
Fixed

Importing a grayscale image as single channel with low quality setting t...

Graphics - General

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Sep 14, 2016

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Version/s: 5.5.0b3

Steps to reproduce: 1. Open attached project 2. Clear console 3. Select "portrait_adam" in assets - NullReferenceException is throw... Read more

3
votes
Fixed

[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...

Graphics - General

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Sep 15, 2016

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Version/s: 5.5.0b3

Reproduction steps: 1. Open the project 2. Build "test" scene 3. Create a shortcut for the build executable file 4. Add -batchmode -... Read more

0
votes
Fixed

Graphics.DrawMesh only renders the first submesh

Graphics - General

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Sep 14, 2016

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Version/s: 5.5.0b3

Steps to reproduce: 1. Open attached project "831840.zip" 2. Open scene "test" 3. "GameObject" draws same mesh as "drinks_machine".... Read more

0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

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Dec 16, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more

0
votes
Fixed

[Regression] Crash in Projector::PrepareRenderNode after selecting gameo...

Graphics - General

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Dec 06, 2017

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Version/s: 2017.3.0f2

Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'Terrain' gameobject in the Hierarchy; 3. In the Terrain Inspect... Read more

2
votes
Fixed

[Material] - 2017.1 : Material reference appears to be missing on the Ho...

Graphics - General

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May 31, 2017

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Version/s: 2017.1.0b6

I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more

0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more

0
votes
Not Reproducible

[Skinned Mesh Renderer]Adding bones through a script during runtime corr...

Graphics - General

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Sep 28, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download and open attached project 2. Press play 3. Observe as the cube mesh gets corrupted Note: Once this... Read more

0
votes
Fixed

Renderer.SetPropertyBlock set other instances too

Graphics - General

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Sep 21, 2016

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Version/s: 5.4.1p1

To reproduce: 1. Open attached project 2. Play scene 3. Observe that two object are affected by Renderer.SetPropertyBlock Expected... Read more