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Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...
Reproduction steps:1. Open the attached project.2. Open and Play the "MainScene".- Notice that "Cube_PostAlpha" game object is not c... Read more
Cryptic error: Assertion failed on expression: 'count <= std::numeric_li...
How to reproduce: 1. Open attached project2. Open scene test3.unity3. Play the scene- Note the Assertion failures in the console tha... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro:1. Open attached project.2. Select the Cube game objec... Read more
[Frame Debugger] Shader properties and Texture data is clipped in Frame ...
Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce:1) Create a new ... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce:1. Open attached project.2. Bui... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps:1. Open the attached file 'case867782';2. Open the scene 'testScene';3. Observe the scene window;4. Open 'test' o... Read more
duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif):1. Open attached project "test08.zip"2. Open "test" scene3. Select "Cube (1)/Sphere"4. Add "red" m... Read more
Closing Unity after minimising and maximising it results in a crash
Steps to reproduce:1. Open attached project or create a new one.2. Right after project finishes loading up minimise it3. maximise it... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs):1. Open my attached project "case825212Halo".2. Open "HaloLightTest" scene.3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS