Search Issue Tracker
Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce 1. open attached "CopyTexCrash.zip" 2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...
Reproduction steps: 1. Open the attached project. 2. Open and Play the "MainScene". - Notice that "Cube_PostAlpha" game object is n... Read more
Cryptic error: Assertion failed on expression: 'count <= std::numeric_li...
How to reproduce: 1. Open attached project 2. Open scene test3.unity 3. Play the scene - Note the Assertion failures in the consol... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro: 1. Open attached project. 2. Select the Cube game ob... Read more
[Frame Debugger] Shader properties and Texture data is clipped in Frame ...
Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce: 1) Create a ne... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more
duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more
Closing Unity after minimising and maximising it results in a crash
Steps to reproduce: 1. Open attached project or create a new one. 2. Right after project finishes loading up minimise it 3. maximise... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs): 1. Open my attached project "case825212Halo". 2. Open "HaloLightTest" scene. 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead