Search Issue Tracker
Fixed
Votes
0
Found in
5.3.2p1
Issue ID
823802
Regression
No
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pass, and SSAO is used on the camera
Reproduction steps:
1. Open the attached project.
2. Open and Play the "MainScene".
- Notice that "Cube_PostAlpha" game object is not clipped(Picture attached).
Notes:
* Not reproducible when SSAO image effect is removed from the main camera.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Add comment