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Batching appears to break vertex coloring
How to reproduce: 1. Open Repro project (please download from comment)2. In the scene, there are 2 trees, each of them are using 2 s... Read more
[Editor][CmdBuffers] Undo doesn't work for RenderingCommandBuffers delet...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
Editor crashes when Mesh.SetVertexBufferParams function is provided with...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Providing Mesh.Se... Read more
Graphic color data is not readable in the shader when writing data to UI...
How to reproduce:1. Open attached "UIVertex.uv2bug.zip" project2. Go to Assets -> Scenes folder and open 'SampleScene"3. Change c... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step:1. Open repro project, hit play2. Observe console about error sayin... Read more
Importing a grayscale image as single channel with low quality setting t...
Steps to reproduce: 1. Open attached project2. Clear console3. Select "portrait_adam" in assets- NullReferenceException is thrown3. ... Read more
Background is lighter when one of two camera's Viewport Rect is non-full...
How to reproduce:1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"2. In the Hierarchy window, select "Cub... Read more
Compute shader stops working when changing display mode
1. Open the attached project2. Open the available scene3. Build & Run4. Press Alt+Enter during play Result: Script stops using c... Read more
Color picker ignores the color hex code when copied with
Steps to reproduce : - create a new material- open the color picker- try to copy any hex color code and notice the code will be igno... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more
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