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0
votes
Fixed

Shadowmap memory size is reported inconsistently by the Profiler in diff...

Graphics - General

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Jul 25, 2019

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Version/s: 2018.4.2f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open tester-attached project (NewUnityProject.zip) 2. Build and Run the project in development mode 3. In the E... Read more

0
votes
Fixed

GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...

Graphics - General

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Jan 24, 2020

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Version/s: 2018.4.4f1, 2018.4.15f1, 2019.2

Reproduction steps: 1. Open user's attached project "Blend Shape bug" and "SampleScene" 2. Enter Play Mode Expected result: GetBlen... Read more

0
votes
Fixed

Splash screen resources are not unloaded from memory

Graphics - General

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Sep 23, 2019

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Version/s: 2018.4, 2019.3, 2020.1

How to reproduce: 1. Open the attached project (1186265test.zip) 2. Build and run the project (make sure Development Build is enable... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...

Graphics - General

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Feb 24, 2020

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Version/s: 2018.4, 2019.2.21f1, 2020.2

Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more

0
votes
Fixed

Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...

Graphics - General

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Mar 13, 2018

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Version/s: 2017.3.1f1, 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake" 2. Enter the Play mode 3.... Read more

1
votes
Won't Fix

Camera's depth is ignored when calling Camera.Render() for Render Textur...

Graphics - General

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Mar 15, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more

5
votes
Fixed

SkinnedMeshRenderer not being rendered in Build

Graphics - General

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Mar 21, 2020

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Version/s: 2018.2.0a1, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more

0
votes
Won't Fix

Shader fails to compile when Shader header uses non english alphabet cha...

Graphics - General

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Mar 24, 2020

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Version/s: 2018.4, 2019.3.6f1, 2020.2

Steps to reproduce: 1. Open User-supplied project 2. Inspect the material Expected: its shader fails to compile. Actual: its shader... Read more

0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

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Mar 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more

0
votes
Fixed

Crash in MaterialScripting::GetTexturePropertyNameIDsInternal when calli...

Graphics - General

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Apr 17, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (TestProject.zip) 2. Enter Play Mode Expected result: the Editor does not crash A... Read more

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