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0
votes
By Design

Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...

Graphics - General

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Jun 22, 2018

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Version/s: 2017.4.5f1

To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more

5
votes
Fixed

[Skinning] Perf problems with GPU skinning on high poly meshes, when the...

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip) 2. Play in fullscreen mode. 3. Move mouse around. ... Read more

3
votes
Fixed

Constant stuttering frame rate in gfx.WaitForPresent

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open project "test performance.zip" 2. Open scene "test_performance" 3. Open Profiler if not ope... Read more

0
votes
Fixed

PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...

Graphics - General

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Aug 16, 2019

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Version/s: 2018.3.0a1, 2018.4.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download 1176854_repro.zip 2. From Toolbar open My custom Tools -> PreviewRenderUtility Test 3. In the newly ... Read more

0
votes
Fixed

.PSD file has black texture when imported to Unity Editor

Graphics - General

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Dec 21, 2017

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Version/s: 2017.3.0f3

To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more

0
votes
Postponed

Automatic Texture format does not change when changing compression setti...

Graphics - General

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Nov 18, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more

0
votes
Won't Fix

Imported models mix up vertex data if imported from a modeling applicati...

Graphics - General

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Apr 25, 2017

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Version/s: 5.5.1f1

Reproduction Steps: 1. Import attached project. 2. In Assets, observe the meshes contained within the FBX files. Note: There are a ... Read more

9
votes
Fixed

[Graphics] Shader errors are thrown when using DrawMeshInstancedIndirect()

Graphics - General

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Aug 08, 2019

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Version/s: 2019.3.0a6, 2019.3.0a11

How to reproduce: 1. Open the "SampleScene" in the attached "case_1175217-indirecterror" project 2. Press "Play" Expected results: ... Read more

1
votes
By Design

[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...

Graphics - General

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more

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