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Skinned mesh flickers during manipulation
How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce: 1. Select '1' asset in Project Window 2. Look at the color of the sphere 3. Right-click and reimport 4. Sphere c... Read more
Unity crashes on ApplyMaterialPassWithCache when changing the Material S...
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window, click on the "New Material" and change the shader to ... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more
Memory leak when rendering procedurally generated meshes while using the...
How to reproduce: 1. Download attached project and open "Default" Scene 2. Go to Player Settings and set "Auto Graphics API for Wind... Read more
[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...
-e: follow up from case 1077485 --errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro: -... Read more
[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...
Steps to reproduce: 1. Download and open project "NewBug" 2. Open "Main" scene 3. Select Camera Clear Flags to "Don't Clear" Notic... Read more
Point light shines unevenly at some directions when at high range
To reproduce: 1. Open project "766498 repro.zip" 2. Open the scene "Game" 3. Zoom out so the whole plane is visible 4. Observe that ... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Disabling Dynamic Batching while Editor is in play mode does not enable ...
Reproduction steps: 1. Open the attached project "New Unity Project.zip"; 2. Open the "main" scene and enter a play mode; 3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”