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13
votes
Fixed

"fence == expectedFence" error after upgrading to RC2

Graphics - General

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Nov 10, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more

0
votes
Fixed

Editor crashes at CreateDirect3D11SurfaceFromDXGISurface when GraphicsBu...

Graphics - General

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Jul 25, 2019

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Version/s: 2019.1.0a10, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download 1172167_repro.zip 2. Open "SampleScene" scene 3. Enter play mode 4. Open Scene window 5. Select Came... Read more

0
votes
Fixed

TextureArrays are slow to view in inspector, and also crash if Crunch te...

Graphics - General

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May 09, 2019

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Version/s: 2019.2.0a12, 2019.2.0a14, 2019.3.0a1

How to reproduce: 1. Open the user-submitted project ("BugReports.zip") 2. Open the "textureArrayBugs" scene and in the Hierarchy Wi... Read more

0
votes
Won't Fix

Crash on memcpy_repmovs when entering Play mode

Graphics - General

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Jun 18, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "memcpy_repmovs_crash.zip" project 2. Open the "Bubbles.unity" scene 3. Select "realSenseVGA60" in the... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

2
votes
By Design

Windows High DPI scaling breaks Graphics.DrawTexture

Graphics - General

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Jun 17, 2019

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Version/s: 2018.2.0b7, 2018.3.0f2

How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more

1
votes
Won't Fix

GL viewport is wrongly scaled when there's a camera which has a partial ...

Graphics - General

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Jul 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more

0
votes
Fixed

[Profiling] Texture size value gets superimposed with RGB values under S...

Graphics - General

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Jul 02, 2019

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Version/s: 2019.3.0a3, 2019.3.0a8

Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce: 1) Cr... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

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May 16, 2019

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Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more

0
votes
Won't Fix

[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...

Graphics - General

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more

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