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"fence == expectedFence" error after upgrading to RC2
Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more
Ugly terrain blending of >4 textures with normal maps (black outline)
The bug: Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both ... Read more
Skinnedrenderers with blend shapes are not rendering the mesh until the ...
On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
[Dynamic Batching] Batching breaks vertex shader transformations
To reproduce: 1. Open project BatchingBug 2. Open scene Level_01 3. Enable dynamic batching 4. Enter play mode 5. Click on the game ... Read more
Incorrect texture setting when importing Angry Bots
Steps to reproduce : - create a new project - import Angry Bots from the Asset Store - notice the NormalMap Settings window *Note:... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
* Make sure all quality settings have vsync off. * open up the vsync scene. * Notice that the VSYNC object has a target frame rate s... Read more
Normal maps seem to be inverted when objects are negatively scaled
Steps to reproduce : - import the project attached - open the scene bugdemo and notice how the same bump map has different appearan... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)