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0
votes
Fixed

[GlCore] Tessellation not working

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

This bug already fixed, just created for verification purpose. Project Steps:1. Open new scene2. Change api to glcore3. Open scene "... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

0
votes
Fixed

[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...

Graphics - General

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Create new or open any project2. Gp to Quality settings and change asyncUploadBufferSize ... Read more

2
votes
Fixed

Standalone player crashes when accessing Mesh Filter of Mesh that has "R...

Graphics - General

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Feb 06, 2019

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Version/s: 2018.2.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Run the build Result: build crashes Reproduced... Read more

4
votes
Fixed

Texture thumbnails in Project window and Terrain inspector are darkened ...

Graphics - General

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Sep 20, 2017

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Version/s: 2017.1.1p2

Steps to reproduce:1. Open user attached project2. Open Terrain inspector and select Paint tool3. Go to Player Settings4. Switch bet... Read more

0
votes
By Design

DXT1 textures with alpha do not support transparency

Graphics - General

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Mar 13, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Import attached project.2. In Project, select texture "DXT1".3. In Inspector, mark "Alpha is Transparency" as ... Read more

0
votes
Fixed

Crash in Standalone build's shadow rendering when using graphics jobs

Graphics - General

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Sep 19, 2018

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Version/s: 2018.2.5f1

To reproduce:1. Open users project attached (MyTestProjectCrash.zip)2. Build and run for Standalone Expected: build is launched succ... Read more

0
votes
Fixed

[LWRP] Multiple Shader and missing directive errors occur on launch

Graphics - General

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Apr 09, 2018

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Version/s: 2018.2.0a3, 2018.2.0a8

Multiple Shader and missing directive errors occur on launching lightweight template as render-pipelines.lightweight and shadergraph... Read more

0
votes
By Design

[Standalone] Native resolution is shown instead of current resolution wi...

Graphics - General

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Feb 17, 2016

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Version/s: 5.4.0b7

Reproduction steps:1. Open and build attached Unity project.2. Click Alt + Enter to enter full screen mode.3. Take screenshot with W... Read more

4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more