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0
votes
Fixed

SketchUp object which is in the invisible layer, imported to Unity becom...

Graphics - General

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Jan 06, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached file 'case867782';2. Open the scene 'testScene';3. Observe the scene window;4. Open 'test' o... Read more

0
votes
By Design

Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...

Graphics - General

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Jun 19, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more

0
votes
By Design

[GPUInstancing] Returning meshes prevents them from being instanced

Graphics - General

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Jul 03, 2016

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Version/s: 5.4.0b23

Reproduction steps:1. Open the attached project 'Instancing'2. Open the available scene3. Change the Tag of the 'Player' Prefab to '... Read more

0
votes
Fixed

[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...

Graphics - General

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Create new or open any project2. Gp to Quality settings and change asyncUploadBufferSize ... Read more

0
votes
Fixed

[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...

Graphics - General

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Dec 11, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Let it bake4. Open clustering view5. Crash in RenderNodeQueue::Cleanup of Des... Read more

0
votes
By Design

Material.SetTexture does not change texture of material

Graphics - General

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Dec 10, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the project and main.scene in it2) Select Canvas -> Color Picker -> Image in the Hierarchy3) Noticed the s... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more

0
votes
Fixed

[DX12] 3D Texture causing player crash

Graphics - General

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Jul 05, 2017

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Version/s: 2017.1.0f1

Step:1. Open repro project, there is a cube using 3D texture2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" in... Read more

2
votes
By Design

MeshRenderer.additionalVertexStreams discards data if set in Awake

Graphics - General

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Jul 18, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project 'VertexDataTest.zip' and open in Unity.2) Open scene 'AOTest' and press Play.Note: ... Read more

0
votes
Fixed

[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...

Graphics - General

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Dec 22, 2016

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Version/s: 5.5.0p2

Steps to reproduce:1. Download Project and open scene "new".2. Press play and open frame bugger3. Navigate to RenderDeferred.Forward... Read more

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