Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1051047
Regression
No
Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode in the Sprite Renderer
How to reproduce:
1. Open the user-submitted Project
2. Click on the "tile" Object in the Hierarchy
3. In the Inspector WIndow -> Sprite Renderer scale Its Tile size Width
4. Observe the Game View
Expected result: The Sprite Mask adjusts with to the new Object Size
Actual result: The Sprite Mask maintains the original sprite's size
Reproduced in: 2018.3.0a3, 2018.2.0b9, 2018.1.6f1, 2017.4.6f1, 2017.2.3f1, 2017.1.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment