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Scrolling second texture tiling and offset value constantly with animati...
The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more
[SSR] Changing viewport rect to anything lower than 1 causes innacurate ...
If you change the camera's Viewport rect in Height or width to anything lower than 1 then it causes all loss of proper functionality... Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local sp... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip"2. Open scene "repro"3. Notice two objects "Instanced" and "Simple". Both d... Read more
After playing scene with gameobject having Skinned Mesh Renderer and Mes...
To reproduce:1. Download the attached project and go to step 6, or skip this step2. Create empty 3D project3. Add Cube game object t... Read more
[Graphics] PlayWay Water isn't rendered in standalone build
To reproduce:1. Open attached project2. Build and run Weather Demo scene3. Notice that water isn't rendered Reproducible with 5.4.0a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS