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[SSR] Changing viewport rect to anything lower than 1 causes innacurate ...
If you change the camera's Viewport rect in Height or width to anything lower than 1 then it causes all loss of proper functionality... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro: 1. Open attached project. 2. Select the Cube game ob... Read more
Occlusion culling not occluding
Steps: 1. Use repro project in comment "SmallRepro.zip" 2. Bake occlusion culling with the following 2 cases: (A) Enable "ROAD1_doe... Read more
Draw calls which have negative non-uniform scale can break subsequent ba...
To reproduce: 1. Open the project, attached by the user (2017.3.zip) 2. Select the Sphere game object in the Hierarchy 3. Set its s... Read more
Instantiated animated UI prefab object randomly does not show up (> 5.4)
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "scene01". 3. Enter the Play mode. 4. Notic... Read more
Editor crashes in AtomicList::Load when loading a scene at runtime
To reproduce: 1. Open the attached project (only temp projects.zip) 2. Open the Mech Starter Pack/Scenes/0 scene 3. Add the "0" and... Read more
[Docs] Compute Shader asset reference button directs to a broken link
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "NewComputeShader" 3. In the Inspector Wi... Read more
After playing scene with gameobject having Skinned Mesh Renderer and Mes...
To reproduce: 1. Download the attached project and go to step 6, or skip this step 2. Create empty 3D project 3. Add Cube game objec... Read more
[Graphics] PlayWay Water isn't rendered in standalone build
To reproduce: 1. Open attached project 2. Build and run Weather Demo scene 3. Notice that water isn't rendered Reproducible with 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP