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Scrolling second texture tiling and offset value constantly with animati...
The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more
[SSR] Changing viewport rect to anything lower than 1 causes innacurate ...
If you change the camera's Viewport rect in Height or width to anything lower than 1 then it causes all loss of proper functionality... Read more
Unity Editor crashes sometimes after entering Play Mode when the experim...
Unity Editor crashes sometimes after entering Play Mode when using ray tracing effects. 1. What happened Unity Editor crashes some... Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce: 1. Open project 2. Play scene Expected: rotating triangle in the center of the scene will be rendered Actual: editor ... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more
After playing scene with gameobject having Skinned Mesh Renderer and Mes...
To reproduce: 1. Download the attached project and go to step 6, or skip this step 2. Create empty 3D project 3. Add Cube game objec... Read more
[Graphics] PlayWay Water isn't rendered in standalone build
To reproduce: 1. Open attached project 2. Build and run Weather Demo scene 3. Notice that water isn't rendered Reproducible with 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions