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Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more
Rendering particles in Command Buffer spams errors
Steps to reproduce: 1) Download and open attached project "repro_848314.zip" 2) Open scene "DensityParticles" 3) Either play it or s... Read more
[GLCORE][OSX] Refreshing editor causes artifacts for fonts
Steps: 1. Open any unity project. 2. Create unity script (with right click in Assets ->Create->C# Script) 3. And when you click en... Read more
UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...
Regression from Version 5.3.0f1 (b948b362cb65) Repro: 1. Import "Unity Essentials/Unity Samples: UI" 2. Run "Lightning" scene ==> A... Read more
[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...
How to reproduce: 1. Open the attached "RenderFreeze" project 2. Go to "Bug Reproduction" (custom menu item) --> and click on "Force... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more
[HDRP] Wrong CameraType of "Preview Camera"
The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):... Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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