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0
votes
By Design

Graphics.Blit draws texture on a toolbar in the Scene view

Graphics - General

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Aug 06, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "Test" scene. 3. Play the scene. 4. Notice that texture is being draw... Read more

0
votes
Fixed

Unity Editor crashes on amdMtlBronze_FillInUBMSurfaceInfo when switching...

Graphics - General

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Jun 23, 2019

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Version/s: 2019.1.0a11, 2019.1.7f1, 2019.2.0a1

Steps to repro: 1. Open a new project 2. Go to Unity -> Preferences -> General 3. Switch device to use to "Intel Iris Pro Graphics" ... Read more

0
votes
Won't Fix

[Transform] transform.IsChildOf(transform) returns true

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more

0
votes
By Design

Dynamic Batching fails to batch objects that seemingly meet all batching...

Graphics - General

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Sep 29, 2015

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Version/s: 5.2.1p1

How to reproduce: 1. Open attached project 2. Open scene DynamicBatchingTreeTest.unity 3. Open the Stats window in the Game View 4... Read more

0
votes
By Design

[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps without project: 1. Create a new project 2. Create a Bark Material and choose a texture for it 3. Assign this bar... Read more

0
votes
Fixed

[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForE...

Graphics - General

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Sep 17, 2015

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Version/s: 5.2.0f1

I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in r... Read more

0
votes
Won't Fix

Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...

Graphics - General

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Oct 15, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.2.0a1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the attached project 2. Open "Instancing Bug" scene 3. Enter the Play Mode 4. Select "Instances B" in the ... Read more

10
votes
By Design

Custom shader doesn't override built-in terrain shader

Graphics - General

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Oct 24, 2019

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Version/s: 2019.2.0a8, 2019.3, 2019.3.0b8, 2020.1

How to reproduce: 1. Open the attached '1193781-shader-override-issue.zip' project 2. Open 'SampleScene' Scene 3. Inspect 'Standard-... Read more

5
votes
Postponed

Unsupported formats for Async GPU readback

Graphics - General

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Feb 13, 2019

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Version/s: 2019.1.0b3

R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step: 1. Open repro project, hit play 2. Observe console about error sa... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

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