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0
votes
By Design

Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.1f1

Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more

0
votes
By Design

Graphics.Blit draws texture on a toolbar in the Scene view

Graphics - General

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Aug 06, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the "bug.zip" project.2. Open the "Test" scene.3. Play the scene.4. Notice that texture is being drawn on... Read more

0
votes
Duplicate

Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...

Graphics - General

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May 28, 2018

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Version/s: 2017.1.1f1

To reproduce: 1. Open the attached project (Blockead's Adventure.zip2. In the Player Settings, add Assets/misc/icon asset as a logo ... Read more

0
votes
Fixed

PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...

Graphics - General

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Aug 16, 2019

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Version/s: 2018.3.0a1, 2018.4.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1176854_repro.zip2. From Toolbar open My custom Tools -> PreviewRenderUtility Test3. In the newly ... Read more

0
votes
By Design

[Graphics General] LOD Group Camera scale value keeps changing while res...

Graphics - General

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Sep 23, 2019

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Version/s: 2019.3.0b4

LOD Group Camera scale value keeps changing while resizing the Inspector window. Steps to repro:1. Create a new project.2. GameObjec... Read more

0
votes
By Design

[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps without project:1. Create a new project2. Create a Bark Material and choose a texture for it3. Assign this bark m... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

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Sep 17, 2019

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Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more

0
votes
Fixed

.PSD file has black texture when imported to Unity Editor

Graphics - General

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Dec 21, 2017

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Version/s: 2017.3.0f3

To reproduce: 1. Open Unity and create new 3D project2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expected ... Read more

0
votes
Duplicate

[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode

Graphics - General

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Jun 25, 2018

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Version/s: 2018.2.0x

To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

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