Search Issue Tracker

Fixed

Votes

0

Found in

5.2.0f1

Issue ID

728256

Regression

No

[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForEndOfFrame()

Graphics - General

-

I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in running. if it is right, pic3 should be the same with the small camera view in pic2. But it is not. replace Graphics.Blit(m_renderTexture, (RenderTexture)null) to Graphics.Blit(Texture, RenderTexture.active) also fails to achieve the goal.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.