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Fixed
Votes
0
Found in
5.2.0f1
Issue ID
728256
Regression
No
[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForEndOfFrame()
I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in running. if it is right, pic3 should be the same with the small camera view in pic2. But it is not. replace Graphics.Blit(m_renderTexture, (RenderTexture)null) to Graphics.Blit(Texture, RenderTexture.active) also fails to achieve the goal.
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