Search Issue Tracker
Fixed
Votes
0
Found in
5.2.0f1
Issue ID
728256
Regression
No
[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForEndOfFrame()
I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in running. if it is right, pic3 should be the same with the small camera view in pic2. But it is not. replace Graphics.Blit(m_renderTexture, (RenderTexture)null) to Graphics.Blit(Texture, RenderTexture.active) also fails to achieve the goal.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
charlesarmstr
Jul 16, 2020 12:27
If university administrators are confident that teaching in person classes will be safe, then they should be teaching at medical school or other advanced degrees may be offered by https://cheapessaywriter.co.uk.
claytongsimpson
Jun 18, 2019 18:35
That is a type of problems that nobody cares, seriously. I want to recommend you to read about traveling tips https://fupping.com/natty/2019/05/04/traveling-tips-for-university-students/ and get some relax. Maybe after that, you will get the correct answer to your question.