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0
votes
Fixed

[GLCORE][GLLEGACY] Setting matrix for material is not working

Graphics - General

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Jul 22, 2015

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Version/s: 5.2.0b4

Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "... Read more

0
votes
Fixed

Frame Debugger does not display all additional Shader keywords when debu...

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a1, 2018.2.2f1

How to reproduce: 1. Open the user-submitted project(ShaderKeywords) 2. Build the project as a Development Build and open it 3. Back... Read more

0
votes
Fixed

Graphics.DrawMeshInstanced shadows are not rendered

Graphics - General

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Feb 02, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project. 2. Open "testgrass" scene and press Play. Expected result: Objects cast shadows. Actual res... Read more

0
votes
Fixed

Assertion failed: 'IsNormalized(normal)' from the light culling code

Graphics - General

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Jun 20, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occurs Actua... Read more

0
votes
Not Reproducible

Demo scene of package "Tiles of War" rendered incorrectly

Graphics - General

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Feb 23, 2016

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Version/s: 5.3.3f1

- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more

0
votes
Not Reproducible

UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...

Graphics - General

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Nov 16, 2015

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Version/s: 5.4.0a2

Regression from Version 5.3.0f1 (b948b362cb65) Repro: 1. Import "Unity Essentials/Unity Samples: UI" 2. Run "Lightning" scene ==> A... Read more

0
votes
Fixed

Mesh assets that have a serialization version of 6 don't import properly...

Graphics - General

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Oct 09, 2018

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Version/s: 2018.2.4f1

Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more

0
votes
Fixed

Light CommandBuffer global shader properties regression in 5.2

Graphics - General

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Aug 18, 2015

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Version/s:

Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more

8
votes
By Design

[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...

Graphics - General

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Aug 13, 2015

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Version/s: 5.1.2p1

To Reproduce: 1. Open the attached project and change platform to iOS. 2. Add of the textures in the project to a plane (make sure ... Read more

0
votes
Fixed

Windows 64bit Standalone player freezes after 30-90 minutes of play time

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a1, 2018.1.0a3

Reproduction steps: 1. Open project attached(Unity.zip) or just run built standalone player (build.zip) and go to step 5. 2. Select ... Read more

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