Search Issue Tracker

0
votes
By Design

Updated Material properties are not copied to a new instance when they w...

Graphics - General

-

Jan 17, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open attached project "1212274_material_lerp" and "SampleScene"2. Enter Play Mode Expected result: "instance",... Read more

0
votes
Fixed

Crash on CopyChannelDirect when trying to save a model

Graphics - General

-

Aug 17, 2019

-

Version/s: 2019.2, 2019.2.1f1, 2019.3, 2020.1, 2020.2

How to reproduce:1. Open the "scene" Scene in the attached "repro.zip" Unity project2. Click Tools > Load assetbundle and import ... Read more

0
votes
Won't Fix

Background is lighter when one of two camera's Viewport Rect is non-full...

Graphics - General

-

Mar 25, 2019

-

Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"2. In the Hierarchy window, select "Cub... Read more

0
votes
Fixed

SkinnedMeshRender with blend shapes gives "Thread group size must be abo...

Graphics - General

-

Jan 28, 2019

-

Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a7

Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more

0
votes
By Design

"RenderTexture" is null in "OnRenderImage" when Multiple Render Targets ...

Graphics - General

-

Mar 11, 2019

-

Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "New Unity Project.zip" project2. Enter Play mode3. Look at the Console window4. See "RenderTexture src ... Read more

0
votes
By Design

Depth buffer rendering skybox incorrectly

Graphics - General

-

Sep 11, 2019

-

Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project2. Open the "SetMatrixArrayBug.unity" scene3. Check how Quad is rendered in the Game vi... Read more

0
votes
By Design

CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...

Graphics - General

-

Jun 19, 2019

-

Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more

0
votes
Won't Fix

CullingGroup.QueryIndices() returns different results when executing a b...

Graphics - General

-

May 14, 2019

-

Version/s: 2017.4.0f1, 2018.3.13f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Reproduction steps:1. Extract the Project from the "case_1154391-CullingGroupTest.zip" archive2. Launch a Batch file "start.bat" wit... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...

Graphics - General

-

Feb 24, 2020

-

Version/s: 2018.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Download and open the user-submitted project2. Build on any platform Expected result: Build is successfulActua... Read more

0
votes
By Design

unity_WorldTransformParams is not reset before drawing UI objects and is...

Graphics - General

-

Jun 04, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")2. Open the "unity_WorldTransformPara... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.