Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.2
2019.2.1f1
2019.3
2020.1
2020.2
Issue ID
1177174
Regression
No
Crash on CopyChannelDirect when trying to save a model
How to reproduce:
1. Open the "scene" Scene in the attached "repro.zip" Unity project
2. Click Tools > Load assetbundle and import the attached file "1.assetbundle"
3. Select the "R8031(Clone)" GameObject and click Tools > SaveModel
4. Observe the crash
Reproducible with: 2019.2.3f1, 2019.3.0a12, 2020.1.0b12, 2020.2.0a14
Note: could not test on 2017.4.32f1 and 2018.4.7f1 due to errors. Could not test on 2019.2.0a1 through 2019.2.0a5 due to being unable to load the Asset Bundle.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a16
Resolution Note (fix version 2019.3):
Fixed in 2019.3.2f1