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0
votes
Not Reproducible

Editor crashes on RtlUserThreadStart when loading RenderDoc

Graphics - General

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Feb 20, 2020

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Version/s: 2020.1.0a17, 2020.1.0a21

Reproduction steps:1. Open the user's attached "renderdoc bug repro.zip" project2. Right-click on the Scene view tab3. Select the "L... Read more

0
votes
Fixed

IndirectArgs do not bind properly when using DX12

Graphics - General

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Feb 21, 2020

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Version/s: 2019.2, 2019.3, 2019.3.2f1, 2020.1

Steps to reproduce:1. Open user-supplied project2. Run the Scene with DX11 - no cubes are rendered3. Run the Scene with DX12 Expecte... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...

Graphics - General

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Feb 24, 2020

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Version/s: 2018.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Download and open the user-submitted project2. Build on any platform Expected result: Build is successfulActua... Read more

0
votes
Fixed

Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...

Graphics - General

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Feb 20, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

How to reproduce:1. Open the user's attached project "PaintingSim.zip"2. Open Project window and right-click on an empty space3. Sel... Read more

9
votes
Not Reproducible

[XR][Oculus Quest][URP] Significant Semaphore.WaitForSignal pauses on th...

Graphics - General

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Jan 14, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

Repro steps:1. Open uploaded project2. Build and Run on Questtea3. Connect Profiler Actual: Periodical spiking in Semaphore.WaitForS... Read more

1
votes
Won't Fix

Camera's depth is ignored when calling Camera.Render() for Render Textur...

Graphics - General

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Mar 15, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "Depth Clear Test.zip" and scene "SampleScene"2. Enter play mode3. Observe the Game view E... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more

0
votes
Duplicate

Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...

Graphics - General

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Mar 04, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more

0
votes
Fixed

Editor crashes when Mesh.SetVertexBufferParams function is provided with...

Graphics - General

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Mar 08, 2020

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Version/s: 2019.3, 2019.3.4f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Providing Mesh.Se... Read more

1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

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Feb 07, 2020

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Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps:1. Open the attached case "case_1217907"2. Click on the "Test" > "Texture Memory Test" in the menu bar3. Open ... Read more

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