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Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce: 1. Create a new project 2. File -> Build Settings... 3. Choose WebGL as the build target platform 4. Press "Buil... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprod... Read more
Editor crashes when generating lighting with a specific model in a scene
How to reproduce: 1. Open attached project "Case_1191582_modelcrashmini.zip" 2. Open "Church01" scene 3. Generate Lighting Expected... Read more
[SRP] Internal: JobTempAlloc allocation warnings are continuously printe...
How to reproduce: 1. Create a new Unity project 2. Download and import the LWRP/URP package 3. Create a rendering asset and set it i... Read more
[AssemblyDependency] [AMD] Failed to check assembly error thrown on crea...
Failed to check assembly error thrown on creating new Project Steps to Reproduce: 1. Create a new Project Expected Result: New Pr... Read more
[MeshAPI] Warning/error should be reported for wrongly passed VertexAttr...
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/Scri... Read more
Played scene crashes after a few seconds in GfxDeviceD3D11Base::EndBuffe...
To reproduce: 1) Open the attached project and "Infinite Water Demo" scene 2) Play it CRASH! Reproduced in 2019.3.0a1, 2019.3.0f1,... Read more
Skinned Mesh flickering when "Compute Skinning" is checked
How to reproduce: 1. Open attached project "Case_1202430" 2. Load "Romans Pack - Low Poly (HA)\Demo Scene" 3. Open Project Settings ... Read more
[SRP] Display gizmos as quads in wireframe mode in scene view
Steps to reproduce: - Be in a project with one of the SRP (LWRP or HDRP) enabled and working. - Have any object that displays an i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance