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1
votes
Fixed

Redundant Gamma process in Texture2D.ReadPixels() when using 'Linear' Co...

Graphics - General

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Jun 28, 2019

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Version/s: 2019.1.0a10, 2019.2.0a1, 2019.2.0b5, 2019.3.0a1

How to reproduce:1. Download the tester-attached package(GammaIssue)2. Create a new Unity project and import the package3. Navigate ... Read more

0
votes
Fixed

[Profiling] Texture size value gets superimposed with RGB values under S...

Graphics - General

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Jul 02, 2019

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Version/s: 2019.3.0a3, 2019.3.0a8

Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce:1) Crea... Read more

0
votes
Fixed

[Profiling] Vectors matrix list gets clipped under shader properties in ...

Graphics - General

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Jul 02, 2019

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Version/s: 2019.3.0a8

Vectors matrix list gets clipped under shader properties in Frame Debugger. Refer the attached screenshot. Steps to reproduce:1) Cre... Read more

0
votes
Fixed

Crash on OptimizeMeshJobData<unsigned short>::OptimizeMeshJob when calli...

Graphics - General

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Jun 30, 2019

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Version/s: 2019.1.0a3, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "mesh_Crash.zip" project2. Open the "GeometeryVisualizer.unity" scene3. Press Play4. If Unity didn't cr... Read more

1
votes
By Design

SkinnedMeshRenderer is updated for a Camera when it's culling mask does ...

Graphics - General

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Jun 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "SkinnedMeshPerformance.zip" project2. Open the Profiler window3. Enter Play mode4. Inspect th... Read more

1
votes
Fixed

[Win7] Crash on QueryInterfaces when opening any project with Windows 7

Graphics - General

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Jul 05, 2019

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Version/s: 2019.3.0a8

How to reproduce:1. Create a new project in 2019.3.0a8 while using Windows 72. Try to open it Reproducible with: 2019.3.0a8Not repro... Read more

0
votes
By Design

Texture2D has distorted colors when JPG files are attached to Texture2D ...

Graphics - General

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Jul 08, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attached project "Test.zip"2. Open "Main.scene"3. Enter Play Mode4. Use "Scale" of the Game View to... Read more

0
votes
By Design

MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...

Graphics - General

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Jun 26, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip"2. Enter Play Mode Expected result... Read more

1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

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Feb 07, 2020

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Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps:1. Open the attached case "case_1217907"2. Click on the "Test" &gt; "Texture Memory Test" in the menu bar3. Open ... Read more

0
votes
Won't Fix

[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...

Graphics - General

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more

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