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Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: * Take a project that uses linear lighting * Build a player for OSX or Linux * Run in windowed mode * Verify... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I... Read more
[Metal] Unable to access Texture2DArray from compute shader
Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play and stop the scene... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduc... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more
Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more
Frame debugger has missing text for GPU skinning and UI
Steps to reproduce : - import the project attached - open the scene "test" and press play - open the frame debugger and notice the ... Read more
A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project 2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project