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[Texture Importer] Switching Override format to BC6H on a texture causes...
If the format of a texture is switched to BC6H via the Override, Unity crashes. 1. Open the attached project '2017.3' 2. Select the... Read more
[Deferred] Game view gets clipped when scale is under 1 in deferred with...
Repro steps: 1. Open Scene1 from the attached project 2. Resize the game view 3. Observe the vertical box disappearing 4. Change in ... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro: 1. Open attached projec... Read more
[Text Mesh] Undoing a font change in Text Mesh distorts the actual text
To reproduce: 1. Open the project, attached by the tester (textMeshFontUndo.zip) 2. Open the "testScene" scene 3. Select GameObject... Read more
Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...
To reproduce: 1. Open the attached project (Blockead's Adventure.zip 2. In the Player Settings, add Assets/misc/icon asset as a log... Read more
Using the Default-Skybox material as a Skybox Material causes iOS and tv...
If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Play the scene 4. It renders two triangles side by side,... Read more
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more
Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce: 1. Open attached project 2. Open scene crash.unity 3. Select the Plane game object 4. Attach the Cloth component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs