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Automatic Texture format does not change when changing compression setti...
Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: * Take a project that uses linear lighting * Build a player for OSX or Linux * Run in windowed mode * Verify... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduc... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more
Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more
Frame debugger has missing text for GPU skinning and UI
Steps to reproduce : - import the project attached - open the scene "test" and press play - open the frame debugger and notice the ... Read more
Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps: 1. Open the project attached by the user 2. Open "chillroom broken" 3. Click "Generate Lighting" in the Lighting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow