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Frame Debugger is flickering when changing Game View Scale or moving Gam...
How to reproduce:1. Open attached project "case_1126668-LSRD2"2. Open Frame Debugger and place it near Game View3. Change Game View ... Read more
"Assertion failed: Called Release() on an invalid object" when cleaning ...
Steps to reproduce:1) Open user attached project from the OC link2) Open the scene Assets/Scenes/GiantsDeep.unity.3) Press play. Aft... Read more
Black textures are generated when creating a compressed texture asset wi...
How to reproduce:1. Open the SampleScene in the attached "case_1183953_repro" project2. In the top menu bar click in TextureTest -&g... Read more
[Deferred] Game view gets clipped when scale is under 1 in deferred with...
Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more
Custom surface shader is rendered with wrong HDR color emission values w...
How to reproduce:1. Open the project attached by the user and open "New Scene"2. Open the frame debugger and select the "Draw Mesh C... Read more
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
Global snow asset is rendered darker in a player build when Graphic Jobs...
How to reproduce:1. Open the attached project2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with: 20... Read more
Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...
Steps to reproduce:1. Open attached project "WrapModeOnRenderTextureBug"2. Select "test" render texture in the Project tab3. Set Ant... Read more
Optimize Mesh Data Player setting can drastically increase build times
When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shader... Read more
UI sprites differ when one of them has transparent background, other has...
How to reproduce:1. Open attached Unity project2. Load scene "Gradient" Expected result: Both sprites looks the same.Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled