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Using BC6H on PS4 crash the player
Steps: 1. Create a new project2. Have a scriptusing System.Collections;using System.Collections.Generic;using UnityEngine; public cl... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps:1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching_... Read more
Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...
How to reproduce:1. Open "PackedIntVector_CRASH.zip" project2. Open "Lava Demo 2.unity" scene3. Enter Play mode4. If Unity didn't cr... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Press the on-screen buttons Expected result: there ... Read more
[Linux] Creating new project with HDRP throws error: Kernel 'KSampleCopy...
To reproduce:1) Open Unity Hub2) Create a new project, while creating it, select "HDRP" Template After project opens, you will notic... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce:- Open attached project- Open scene \Assets\Scenes\BodyOnly.unity- Enable SRP batcher in \Assets\Settings\HDRende... Read more
Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Select GameObject "Screenshot maker"4. Open the c... Read more
Square artefact in the middle of an image when it is imported into Unity...
Steps to reproduce:1. Open attached project "1000001_Images_Test.zip"2. Open Test scene3. Change to 2d View and zoom in on images Ex... Read more
[DXR] GPU Memory leak when building RayTracingAccelerationStructure
How to reproduce:1. Download "DXRMemoyLeak.zip" project2. Set Graphics API to DirectX123. Enter the PlayMode -> select "DXRTest" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument