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[iOS] Camera render order changes when either only MSAA or Metal Editor ...
How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more
[OS X][Metal] Artifacts appear when using Dynamic Resolution with MSAA
To reproduce: 1. Open project attached by QA 2. Enter playmode 3. Click left mouse button to decrease resolution Note: Right mouse... Read more
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...
How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more
[PLM] Very bright values possibly caused by overlapping geometry and dir...
How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more
[Vulkan] Crash on changing Windows Graphics API to OpenGLCore.
Crash on changing Graphics API from D2D11 => D3D12 => Vulkan => OpenGLCore. Steps to repro: 1. Create a new Project. 2. File > Buil... Read more
Texture errors getting spammed into Console when gameObject is visible i...
How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Enter Play Mode 4. Open the Scene view (make sure t... Read more
Mesh assets that have a serialization version of 6 don't import properly...
Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more
Graphic color data is not readable in the shader when writing data to UI...
How to reproduce: 1. Open attached "UIVertex.uv2bug.zip" project 2. Go to Assets -> Scenes folder and open 'SampleScene" 3. Change c... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example. From documentation it is unclear whether you have to activate the m... Read more
Splash screen background is not included when drawing with scripting api...
If a background sprite is assigned to the splash screen, but the splash screen is then disabled in the player settings(so it can be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset