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[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps:1. Open attached project ("macbookair-small.zip")2. Make sure Metal API is set as Graphics API for build3. Build for macOS Sta... Read more
Prefab Asset preview appears in cyan color when a project is upgraded fr...
Prefab asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9 Steps to rep... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce:1. Open the user-attached project's scene-outline-problem scene2. Select the Sphere GameObject3. Change the Shader'... Read more
Creating Texture2DArrays with certain formats results in them being chan...
How to reproduce:1. Open tester-submitted project (Texture2DArray)2. Drag the 'Array2D.cs' script onto any GameObject3. Enter Play M... Read more
Rendering a scene with a Skinned Mesh Renderer without an Animator compo...
How to reproduce:1. Open the attached project2. Enter Play Mode Expected result: Allocator errors should not be shown.Actual result:... Read more
D3D12: device is lost and editor crashes, when a 3D or Array RenderTextu...
Steps to reproduce:1. Download and open the attached project2. Make sure D3D12 is set as the graphics API3. Open Scene "Sample Scene... Read more
Graphics.CopyTexture not working for compressed textures anymore
Steps to reproduce:1. Download and open attached project2. Open SampleScene3. Select the texture "vege_savanna_ground_01_Albedo" in ... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attached... Read more
Application crashes when rendering non-Read/Write Enabled mesh to canvas...
To reproduce:1. Open attached project2. Change to the Android platform (can reproduce on standalone as well)3. Build and run the app... Read more
Shader is rendered incorrectly when loaded from an Asset Bundle made in ...
Steps to reproduce:1. Open User-supplied project2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled