Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
1
Found in
2019.1.0a9
Issue ID
1100379
Regression
Yes
Prefab Asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9
Prefab asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9
Steps to reproduce:
1. Create a project in unity 2019.1.0a7 or earlier versions
2. Create any unity primitive
3. Make it a prefab.
4. Save and close unity
5. Open the same project on Unity 2019.1.0a9
Actual Result
Prefab assets appear in cyan color, Select Two Column layout from Project tab for better visualization
Expected Result:
Prefab assets should be in the same color even after upgrading projects
Reproducible on:
2019.1.0a9
Working fine on:
2019.1.0a8, 2018.3.0b10, 2018.2.0f2
Environment:
Windows and Mac
Note:
1. After creating a new project or upgrading a project, Editor appears in cyan color for fraction of seconds at the start.
2. Works fine when project is upgraded from 2019.1.0a7 to 2019.1.0a8
3. Works fine when project is upgraded from 2019.1.0a8 to 2019.1.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment