Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
1
Found in
2019.1.0a9
Issue ID
1100379
Regression
Yes
Prefab Asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9
Prefab asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9
Steps to reproduce:
1. Create a project in unity 2019.1.0a7 or earlier versions
2. Create any unity primitive
3. Make it a prefab.
4. Save and close unity
5. Open the same project on Unity 2019.1.0a9
Actual Result
Prefab assets appear in cyan color, Select Two Column layout from Project tab for better visualization
Expected Result:
Prefab assets should be in the same color even after upgrading projects
Reproducible on:
2019.1.0a9
Working fine on:
2019.1.0a8, 2018.3.0b10, 2018.2.0f2
Environment:
Windows and Mac
Note:
1. After creating a new project or upgrading a project, Editor appears in cyan color for fraction of seconds at the start.
2. Works fine when project is upgraded from 2019.1.0a7 to 2019.1.0a8
3. Works fine when project is upgraded from 2019.1.0a8 to 2019.1.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment