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[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps: 1. Open attached project ("macbookair-small.zip") 2. Make sure Metal API is set as Graphics API for build 3. Build for macOS ... Read more
Prefab Asset preview appears in cyan color when a project is upgraded fr...
Prefab asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9 Steps to r... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce: 1. Open the user-attached project's scene-outline-problem scene 2. Select the Sphere GameObject 3. Change the Shad... Read more
Creating Texture2DArrays with certain formats results in them being chan...
How to reproduce: 1. Open tester-submitted project (Texture2DArray) 2. Drag the 'Array2D.cs' script onto any GameObject 3. Enter Pla... Read more
Rendering a scene with a Skinned Mesh Renderer without an Animator compo...
How to reproduce: 1. Open the attached project 2. Enter Play Mode Expected result: Allocator errors should not be shown. Actual res... Read more
D3D12: device is lost and editor crashes, when a 3D or Array RenderTextu...
Steps to reproduce: 1. Download and open the attached project 2. Make sure D3D12 is set as the graphics API 3. Open Scene "Sample Sc... Read more
Graphics.CopyTexture not working for compressed textures anymore
Steps to reproduce: 1. Download and open attached project 2. Open SampleScene 3. Select the texture "vege_savanna_ground_01_Albedo" ... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attache... Read more
Application crashes when rendering non-Read/Write Enabled mesh to canvas...
To reproduce: 1. Open attached project 2. Change to the Android platform (can reproduce on standalone as well) 3. Build and run the ... Read more
Shader is rendered incorrectly when loaded from an Asset Bundle made in ...
Steps to reproduce: 1. Open User-supplied project 2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1