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Instanced objects are rendered wrong when 2 directional lights with impo...
How to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Note how both cubes are rendered differently, althoug... Read more
SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...
Reproduction steps: 1. Open the user's attached project "New Unity Project.zip" 2. In the Hierarchy window disable the "Cube" GameOb... Read more
[CGBatch] "addshadow" pragma generates wrong shadow caster when used wit...
Steps to reproduce : - import the project attached - open the scene "BugScene" - press play and notice the shadows are casted wrong Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
After importing "The Courtyard" project, textures are missing until mate...
After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard" 1. What happened After ... Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
Editor crashes while opening a prefab with UI:Canvas
Steps: 1. Open attached project 2. Find NewSaveSlot prefab 3. Double-click on it to open ==> Editor crashes The regression was int... Read more
Cubemap: HDR Cubemaps (RGBM) do not display correctly as skybox
To reproduce: 1. Import attached hdr file into unity 2. Set the import settings to advanced and the mapping to auto 3. Create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file