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[Linux editor] HDRP Template fails with error spam
-e: the error is: --Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0a... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce: 1. Open the QA's attached project 2. Select the FBX model in the Assets folder and enable Mesh Optimization 3. Open th... Read more
[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...
Reproduction steps: 1. Open the attached project ("k67 spriteGlitches") 2. Build and Run the project 3. Inspect the game until you w... Read more
[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps: 1. Open user attached project 2. Select GameObject "TimeLine" in the Hierarchy 3. Make sure the Timeline Window is open... Read more
[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce: - Open the attached project - Switch to Android or iOS build platform - "Build and Run" to a device Expected: The... Read more
[Graphics] Shader errors are thrown when using DrawMeshInstancedIndirect()
How to reproduce: 1. Open the "SampleScene" in the attached "case_1175217-indirecterror" project 2. Press "Play" Expected results: ... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the TextMesh Object Expected result: the font i... Read more
Unity crashes on ApplyMaterialPassWithCache when changing the Material S...
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window, click on the "New Material" and change the shader to ... Read more
[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...
-e: follow up from case 1077485 --errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro: -... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce: 1. Open project 2. Build and run 'main' scene 3. Observe, that scene is fully in black color 4. Open 'CustomRT' scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file