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[Linux editor] HDRP Template fails with error spam
-e: the error is: --Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0a... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce: 1. Open the QA's attached project 2. Select the FBX model in the Assets folder and enable Mesh Optimization 3. Open th... Read more
[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...
Reproduction steps: 1. Open the attached project ("k67 spriteGlitches") 2. Build and Run the project 3. Inspect the game until you w... Read more
[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps: 1. Open user attached project 2. Select GameObject "TimeLine" in the Hierarchy 3. Make sure the Timeline Window is open... Read more
[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce: - Open the attached project - Switch to Android or iOS build platform - "Build and Run" to a device Expected: The... Read more
[Graphics] Shader errors are thrown when using DrawMeshInstancedIndirect()
How to reproduce: 1. Open the "SampleScene" in the attached "case_1175217-indirecterror" project 2. Press "Play" Expected results: ... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the TextMesh Object Expected result: the font i... Read more
Unity crashes on ApplyMaterialPassWithCache when changing the Material S...
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window, click on the "New Material" and change the shader to ... Read more
[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...
-e: follow up from case 1077485 --errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro: -... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce: 1. Open project 2. Build and run 'main' scene 3. Observe, that scene is fully in black color 4. Open 'CustomRT' scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when attempting to connect the client machine to the host machine
- CameraDepthTexture is flipped upside down when URP is rendering without the final blit
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)