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[HDRP] Editor freeze and crash on RtlUserThreadStart after changing Refl...
How to reproduce: 1. Open a new Unity project with High-Definition RP template 2. Select Assets/Settings/HDRenderPipelineAsset.asset... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce: 1. Create a new LWRP Project 2. Change the Directional Light mode to Realtime 3. Go to the Lighting settings and u... Read more
[LWRP] Game objects are missing from the sample scene when platform is s...
To reproduce: 1. Create a new project with LWRP template 2. Switch platform to Android 3. Open Scene window Expected results: Scene... Read more
Frame Debugger shows incorrect ShaderProperties input arrays
Frame debugger displays a double amount of shader properties for floats, vectors and matrices. Steps to reproduce: 1. Open Frame ... Read more
Emission in custom shader shows different bloom than standard shader whe...
How to reproduce: 1. Open the attached project("Emission_Bug") 2. Go to Project > Assets > Scenes and open SampleScene 3. Observe th... Read more
Editor crashes in AtomicList::Load when loading a scene at runtime
To reproduce: 1. Open the attached project (only temp projects.zip) 2. Open the Mech Starter Pack/Scenes/0 scene 3. Add the "0" and... Read more
Culled reflections of Objects with Pixel-lit Shaders have artifacts when...
How to reproduce: 1. Open the attached "TestFor1065588.zip" project 2. Rotate the Scene view upwards slightly 3. Notice the artifact... Read more
[Android] Graphics artifacts are seen when using Graphics.DrawMeshInstan...
To reproduce: 1. Build and Run user's attached project for Android 2. While on mobile device, use provided controls to navigate arou... Read more
Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Po... Read more
SkinnedMeshRenderer without bone weights is not rendered in player
Reproduction steps: 1. Open user's attached project 2. Open the SampleScene; 3. Make a standalone build 4. Run the built project; E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list