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0
votes
Fixed

[Texture Streaming] FBX model exported with specific measuring units los...

Graphics - General

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Jul 09, 2018

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Version/s: 2018.2.0a3, 2018.2.0b11

To reproduce: 1. Open users attached project "TextureMipStreamingRepro.zip" 2. Open "LoaderScene.unity" scene and enter Play mode 3.... Read more

0
votes
Duplicate

Using the Default-Skybox material as a Skybox Material causes iOS and tv...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.3.0a5

If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more

1
votes
Fixed

[LWRP] Objects have odd shadows cast on them when using Shadow Cascades

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

How to reproduce: 1. Open the attached "TestFor1059695.zip" project's SampleScene 2. Move around the Scene 3. Observe the odd shadow... Read more

0
votes
Fixed

Editor lacks Render Loop Job call when using Frame Debugger to inspect d...

Graphics - General

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Jun 22, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open attached project 2. Open Frame debugger 3. Enter Play mode, check Frame debugger Loop Job calls 4. Build for A... Read more

0
votes
Fixed

[LWRP] Shadows are not updated relative to the camera position when upda...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

How to reproduce: 1. Create a new LWRP project 2. Open "PackageManager" window 3. Select LightWeight Render Pipeline and update it ... Read more

0
votes
Not Reproducible

Baking an individual reflection probe does not offer any checkout option...

Graphics - General

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Jun 14, 2018

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Version/s:

baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'su...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0a4, 2018.2.0f2

How to reproduce: 1. Open user-submitted project (SuperScreenTest) 2. Enter Play Mode 3. Open the 'SupersizedScreenshot.png' in the ... Read more

0
votes
By Design

unity_WorldTransformParams is not reset before drawing UI objects and is...

Graphics - General

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip") 2. Open the "unity_WorldTransformPa... Read more

1
votes
Fixed

The smaller mipmaps will contain garbage when Texture Streaming and Crun...

Graphics - General

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Jul 16, 2018

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Version/s: 2018.2.0a3, 2018.2.0f2

To reproduce: 1. Open the user's attached project 2. Make sure all the textures have both Streaming and Compression enabled 3. Build... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce: 1. Open user-submitted project (ResourceBarrierHandicap.zip) 2. Open "SampleScene.unity" scene 3. Set DirectX11 as... Read more

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