Search Issue Tracker
[Texture Streaming] FBX model exported with specific measuring units los...
To reproduce: 1. Open users attached project "TextureMipStreamingRepro.zip" 2. Open "LoaderScene.unity" scene and enter Play mode 3.... Read more
Using the Default-Skybox material as a Skybox Material causes iOS and tv...
If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce: 1. Open the attached "TestFor1059695.zip" project's SampleScene 2. Move around the Scene 3. Observe the odd shadow... Read more
Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce: 1. Open attached project 2. Open Frame debugger 3. Enter Play mode, check Frame debugger Loop Job calls 4. Build for A... Read more
[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce: 1. Create a new LWRP project 2. Open "PackageManager" window 3. Select LightWeight Render Pipeline and update it ... Read more
Baking an individual reflection probe does not offer any checkout option...
baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more
ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'su...
How to reproduce: 1. Open user-submitted project (SuperScreenTest) 2. Enter Play Mode 3. Open the 'SupersizedScreenshot.png' in the ... Read more
Crash on TextureStreamingJob when switching Quality Level
How to reproduce: 1. Open the "TextureStreamingBug.zip" project 2. Open the "Demo.unity" scene 3. Press Play 4. Press "Crash me" but... Read more
The smaller mipmaps will contain garbage when Texture Streaming and Crun...
To reproduce: 1. Open the user's attached project 2. Make sure all the textures have both Streaming and Compression enabled 3. Build... Read more
Compute shader is significantly slower in DX12 compared to DX11
How to reproduce: 1. Open user-submitted project (ResourceBarrierHandicap.zip) 2. Open "SampleScene.unity" scene 3. Set DirectX11 as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node