Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a4
2018.2.0f2
Issue ID
1059733
Regression
Yes
ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'supersize' argument value is higher than 1
How to reproduce:
1. Open user-submitted project (SuperScreenTest)
2. Enter Play Mode
3. Open the 'SupersizedScreenshot.png' in the root project folder
Expected result: the screenshot is produced sharp and clear
Actual result: the screenshot is produced blurry
Reproducible with: 2018.2.0a4, 2018.2.0f2, 2018.3.0a5
Not reproducible with: 2017.1.4p1, 2017.2.3p2, 2017.4.7f1, 2018.1.9f1, 2018.2.0a3
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
axelstewart
Feb 26, 2024 15:51
This is still not fixed in 2022.3.5f1.
Hazneliel
Mar 23, 2022 21:28
I am still observing this issue in Unity 2020.3.27
Why has this been resolved?
NightElfik
Feb 08, 2021 02:29
Same issue in 2019 LTS. Any chances this could be fixed/improved?
MaryamKamel
Sep 11, 2019 17:30
i get the same result on 2019.1, the captured screenshot is not as sharp as its expected to be,
Battenberg-Software
Aug 13, 2018 07:55
If you are just taking screenshots from the editor, a workaround for this is to set the "Supersize" parameter to 1, but to increase the resolution of the game view in Unity. This produces non-blurry screenshots of any size.