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0
votes
Fixed

[LWRP] A problem with using multiple camera and setting Viewport Rect.

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a following:... Read more

0
votes
By Design

[LWRP] Only first pass gets rendered when using multi-pass shaders

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass ... Read more

0
votes
Not Reproducible

[XR][Hololens][URP] With shadows enabled, the scene is flipped and follo...

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1498 We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview.(We had the same issue making some trie... Read more

0
votes
Not Reproducible

[LWRP] UV Set for LW shader

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1534 What happened?I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling textu... Read more

0
votes
By Design

[LWRP] WaterTile.cs Camera.current null exception.

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1541 What happened?In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the function ... Read more

0
votes
By Design

[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1592 What happened?Custom shader (shader graph) with a master node's surface type set to transparent, set to a mate... Read more

0
votes
By Design

[LWRP] Normal map not applied in build when material is built on the fly

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1601 What happened?Normal map of materials created on the fly shows up in the Editor but not in the build. Read more

0
votes
Duplicate

[LWRP] Shadow cascades double tris of scene

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1607 What happened?When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behav... Read more

0
votes
Duplicate

[LWRP] Objects are not dynamically batched when rendering shadows, resul...

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1615 What happened?When rendering shadows, objects are not dynamically batched like they used to be using builtin r... Read more

0
votes
By Design

Scene View hitches when assets/renderers come into view

Graphics - General

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Jul 03, 2018

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Version/s: 2018.2.0b9

How to reproduce:1. Download and open the project from OC.2. Load Book of the Dead Asset Library3. In the Scene View fly past the as... Read more