Search Issue Tracker
[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607 What happened? When I use two Shadow cascades, the scene draws more than double of tris. Is this expected beh... Read more
CullingGroup.QueryIndices() returns different results when executing a b...
Reproduction steps: 1. Extract the Project from the "case_1154391-CullingGroupTest.zip" archive 2. Launch a Batch file "start.bat" w... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce: 1. Open the attached "TestFor1059695.zip" project's SampleScene 2. Move around the Scene 3. Observe the odd shadow... Read more
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ... Read more
[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets popul...
SRP Repo: Issue #1295 Upon passing a Matrix4x4 array using: Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matr... Read more
[SRP] Inspecting culling result
SRP Repo: Issue #1345 Good afternoon, I am in the process for a while to try to implement shadows in a custom SRP using the SRP dem... Read more
[SRP] HDRP Strange compile popup box with 2.0.3-preview
SRP Repo: Issue #1531 What happened? When compiling own scripts, a process appears to be launched that causes HDRP shaders to compi... Read more
[SRP] Lenovo Daydream Flicker
SRP Repo: Issue #1597 What happened? Lenovo Daydream is flickering at random times in both eyes (but often not the same time in bot... Read more
[SRP] Non-deterministic camera grouping/order between Windows and MacOS/...
SRP Repo: Issue #1598 What happened? I have 3 cameras responsible for Game-view. 1 "Main" - has Render Texture 2 "Additive" - has ... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs. After 19.1, this error keeps appearing when running ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Top and bottom color channels are swapped when lighting an object with Six Way Shader Graph in URP
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change