Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1058831
Regression
No
[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607
What happened?
When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behavior?
Which package (Shader graph, LW, HDRP, Core...)?
LW
Unity template or github source code?
Unity package.
Which package version or branch (1.1.8-preview, 2.0.0-preview, 2018.1, 2018.1-experiment, 2108.2...)?
2.0.4-preview
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
2018.2b7
phi-lira commented 5 days ago
Hey thanks for reporting this. This is a current known issue. Part of it is due to SRP missing the hook up to enable dynamic batching for shadow caster and another part is that LWRP is sometimes generating more casters per cascade than builtin.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1059142