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Issue ID
1058831
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[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607
What happened?
When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behavior?
Which package (Shader graph, LW, HDRP, Core...)?
LW
Unity template or github source code?
Unity package.
Which package version or branch (1.1.8-preview, 2.0.0-preview, 2018.1, 2018.1-experiment, 2108.2...)?
2.0.4-preview
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
2018.2b7
phi-lira commented 5 days ago
Hey thanks for reporting this. This is a current known issue. Part of it is due to SRP missing the hook up to enable dynamic batching for shadow caster and another part is that LWRP is sometimes generating more casters per cascade than builtin.
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This is a duplicate of issue #1059142