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Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce: 1. Open 'smallRepro' project 2. Open '-- test pet' scene 3. Notice that 'Mine Rock' prefab's model is affected by ambi... Read more
AfterForwardOpaque command buffer renders too late when rendering dynami...
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "DemoSceneWater" 3. Enter Playmode 4. Set "Clouds" to a... Read more
[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce: 1. Download and open attached project "New Unity Project" 2. Open Edit/Project Settings/Quality 3. In Inspector se... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce: 1. Open the attached project 2. Build the project and run it 3. Observe the Sprites Expected result: The animatio... Read more
Model's texture is broken (black/glitchy) when Mesh Compression is set t...
How to reproduce: 1. Open the attached 'project-1249407.zip' project 2. Load the 'BrokenUVs' scene 3. Observe the texture of the obj... Read more
Frame Debugger is flickering when changing Game View Scale or moving Gam...
How to reproduce: 1. Open attached project "case_1126668-LSRD2" 2. Open Frame Debugger and place it near Game View 3. Change Game Vi... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail: Tiles disappear in game view, when tile is not visible in the scene view Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion