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1
votes
Won't Fix

Higher resolution Texture3D allocation takes an unreasonable amount of time

Graphics - General

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Jun 25, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more

0
votes
Duplicate

[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode

Graphics - General

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Jun 25, 2018

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Version/s: 2018.2.0x

To reproduce: 1. Open 'smallRepro' project 2. Open '-- test pet' scene 3. Notice that 'Mine Rock' prefab's model is affected by ambi... Read more

0
votes
By Design

AfterForwardOpaque command buffer renders too late when rendering dynami...

Graphics - General

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May 24, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Open Scene "DemoSceneWater" 3. Enter Playmode 4. Set "Clouds" to a... Read more

0
votes
Fixed

[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...

Graphics - General

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Jun 28, 2018

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Version/s: 2018.3.0a3

How to reproduce: 1. Download and open attached project "New Unity Project" 2. Open Edit/Project Settings/Quality 3. In Inspector se... Read more

0
votes
Won't Fix

High Resolution Sprites flicker in the Build during an animation

Graphics - General

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Jun 10, 2018

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Version/s: 2018.1.1f1

How to reproduce: 1. Open the attached project 2. Build the project and run it 3. Observe the Sprites Expected result: The animatio... Read more

0
votes
Fixed

Sprite Sheet grid artifact appears when clicking drop-down menus

Graphics - General

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Jul 02, 2018

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Version/s: 2018.1.0a6, 2018.2.0b11

How to reproduce: 1. Open the attached project 2. Select Assets/Sprites sprite sheet 3. In the Inspector window, click several times... Read more

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

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Dec 22, 2016

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Version/s:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more

0
votes
Duplicate

[LWRP] Lightweight rendering with tilemap Bug

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1192 Bug detail: Tiles disappear in game view, when tile is not visible in the scene view Read more

2
votes
Fixed

[LWRP] Rendering not working on LRP in WebGL

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more

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