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SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more
UI Text shows Unicode characters as missing symbols even though the char...
To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip)2. Observe the text insinde the Text game object Expecte... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce:1. Open the attached project2. Open the SampleScene3. Play the scene4. It renders two triangles side by side, one... Read more
Draw calls which have negative non-uniform scale can break subsequent ba...
To reproduce: 1. Open the project, attached by the user (2017.3.zip)2. Select the Sphere game object in the Hierarchy3. Set its scal... Read more
Render-pipelines.high-definition package version 1.1.1 gives out compila...
Repro steps:-start a new project with Unity 2018.2.0a4 - 3D template. NOT HDRP!- open Project Manager and download the Render-pipeli... Read more
Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting Sc...
Steps to reproduce:1. Download 10111557_repro.zip and2. Open "Ruben" scene (Assets->Ruben)3. Editor crashesIf Editor didn't crash... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps:1. Open the attached project "GalbetSRP.zip";2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs" ... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce:1. Download 1187834_repro.zip2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list2. Buil... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject