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Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce: 1. Open user attached project 2. Select the 'bugged-fadeout-normals' 3. Run through the mipmaps 4. Notice that i... Read more
Texture Type changes are ignored in 2018.2
To reproduce: 1. Open project 2. Select 'WarningSign' 3. Change its texture type in inspector, apply changes Expected vs Actual: ch... Read more
[FrameDebugger] Most of the draw calls in its slider are jammed into one...
To reproduce: 1) Create a new project 2) (Optional, but betters the visibility) Create a couple of cubes to increase amount of draw ... Read more
Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce: 1. Open attached project 2. Open Frame debugger 3. Enter Play mode, check Frame debugger Loop Job calls 4. Build for A... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce: 1. Open the attached "TestFor1059695.zip" project's SampleScene 2. Move around the Scene 3. Observe the odd shadow... Read more
[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce: 1. Open “MetalBug.zip” Unity project 2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Ex... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps: 1. Open the attached project. 2. Go to 'File > Build Settings > Player Settings'. 3. Check the 'Metal Editor Sup... Read more
After reimporting fbx asset warning appears in console and it's metafile...
Reproduction steps: 1. Download user's project and open in Unity 2. From folder of the project open the "BambooTree.fbx.meta" (with ... Read more
[HD SRP] Memory leak when in play mode when both game and scene views ar...
To reproduce: 1. Open attached project (or create new project using High Definition - Preview template) with 2018.1.0b5. 2. Make sur... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce: 1. Open QA attached project 2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled