Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
991764
Regression
No
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent texture
Reproduction steps:
1. Open the attached project.
2. Go to 'File > Build Settings > Player Settings'.
3. Check the 'Metal Editor Support' checkbox.
4. Play the 'Main' scene.
5. Click 'Capture'.
- Texture assigned to 'Canvas > RawImage' gets transparent.
Actual behavior (Screenshots attached):
- Metal yields transparent texture.
- OpenGL yields black texture.
Expected behavior:
- Metal and OpenGL behavior is similar.
Reproduced with:
2018.2.0a1 (210ec0022b93), 2018.1.0b6, 2017.3.1f1, 2017.3.0a7 (feature introduced)
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
aka3eka
May 13, 2020 08:35
The problem still persists on Metal under MacOS in Unity 2019.3.13f1: the texture has transparent pixels where any UI elements where having transparency.
Aleksander87
Sep 20, 2019 16:24
Yes, I too see this in 2019.2
Discipol
Aug 08, 2019 08:54
Same issue in 2019.2
Zwilnik
Dec 27, 2018 18:25
Seeing same issue in Unity 2018.2.18f1