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Fixed in 2018.2.X



Found in


Issue ID




[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent texture

Graphics - General


Reproduction steps:
1. Open the attached project.
2. Go to 'File > Build Settings > Player Settings'.
3. Check the 'Metal Editor Support' checkbox.
4. Play the 'Main' scene.
5. Click 'Capture'.
- Texture assigned to 'Canvas > RawImage' gets transparent.

Actual behavior (Screenshots attached):
- Metal yields transparent texture.
- OpenGL yields black texture.

Expected behavior:
- Metal and OpenGL behavior is similar.

Reproduced with:
2018.2.0a1 (210ec0022b93), 2018.1.0b6, 2017.3.1f1, 2017.3.0a7 (feature introduced)

Comments (4)

  1. aka3eka

    May 13, 2020 08:35

    The problem still persists on Metal under MacOS in Unity 2019.3.13f1: the texture has transparent pixels where any UI elements where having transparency.

  2. Aleksander87

    Sep 20, 2019 16:24

    Yes, I too see this in 2019.2

  3. Discipol

    Aug 08, 2019 08:54

    Same issue in 2019.2

  4. Zwilnik

    Dec 27, 2018 18:25

    Seeing same issue in Unity 2018.2.18f1

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