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Splash screen resources are not unloaded from memory
To reproduce:1. Open project attached by QA2. Open build settings and attach "test" scene3. Make sure that splash screen is disabled... Read more
Graphic color data is not readable in the shader when writing data to UI...
How to reproduce:1. Open attached "UIVertex.uv2bug.zip" project2. Go to Assets -> Scenes folder and open 'SampleScene"3. Change c... Read more
[Template] Black screen appears on IOS device when build created on Wind...
Black screen appears on IOS device when build created on Windows platform using "Lightweight RP" Template. Steps to repro:1. Create ... Read more
Disabling Dynamic Batching while Editor is in play mode does not enable ...
Reproduction steps:1. Open the attached project "New Unity Project.zip";2. Open the "main" scene and enter a play mode;3. In the Pla... Read more
[Texture Importer] Switching Override format to BC6H on a texture causes...
If the format of a texture is switched to BC6H via the Override, Unity crashes. 1. Open the attached project '2017.3'2. Select the t... Read more
[Metal] Compute shader buffer returns zeros on iOS device using camera r...
To reproduce:1. Download project attached by QA2. Build it for iOS3. Run it on a device4. In the console notice, that compute buffer... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce:1. Download and open the attached project2. Select Tools > Render to image test Expected result: SceneView cam... Read more
'Optimize Mesh Data' does not consider materials assigned by scenes when...
Repro:Phase 1 (demonstration of expected behavior)1. Open the attached repro project.2. Switch to PC/Mac/Linux standalone3. Open the... Read more
Mesh assets that have a serialization version of 6 don't import properly...
Steps to reproduce:1. Create a new project in 2017.42. Import user attached TestMeshSerializedVersion6.asset3. Check the imported fi... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field