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Black Game view with Frame Debugger when using CommandBuffer.Blit() over...
Reproduction steps: 1. Open "frame debugger black screen.zip" project2. "Window" -> "Frame Debugger"3. Enable the Frame Debugger4... Read more
"SV_Depth" not written to shader
Reproduction steps: 1. Open "MinimalReproProject.zip" project in 5.6.1f12. See the Depth of the Sphere and Image3. Open the same pro... Read more
Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Enter play mode4. Observe the exception thrown in the console... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more
Texture thumbnails in Project window and Terrain inspector are darkened ...
Steps to reproduce:1. Open user attached project2. Open Terrain inspector and select Paint tool3. Go to Player Settings4. Switch bet... Read more
ComputeShader ThreadGroupX access violation causes an Editor crash in Ki...
Steps to reproduce:1. Download and open the attached project(ShaderTests.zip)2. Open scene Grass Result: crash Reproduced on 5.5.4p2... Read more
Infinite Console warnings in Edit Mode cause Memory Leak
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "8m" in the Hierarchy window3. Enable the GO Expected Result: There ... Read more
Unity crashes when .tif file is being imported
How to reproduce:1. Open given Unity project-- Unity should crash: Updating Assets/Asset Store Assets/Skyboxes/Textures/Sunny3/Sunny... Read more
[Octane] Editor crashes when multiple Object layer maps are expanded
Steps to replicate:1. Open the provided Unity project2. From the Hierarchy open PBR Render Target3. In the Inspector view, press Loa... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code