Search Issue Tracker

0
votes
Fixed

[Umbra] Occlusion culling works incorrectly on some objects

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.3.0b7, 2018.1.0a1

Steps for reproduction:1) Download the project from the link below2) Open scene ‘Demo5’3) Clear the culling data and bake it again4)... Read more

0
votes
Fixed

Vertex clamping for shadow maps causes artifacts

Graphics - General

-

Aug 09, 2017

-

Version/s: 2017.1.0f2

Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more

0
votes
Fixed

Setting "Default Behavior Mode" to "2D" breaks HDR rendering

Graphics - General

-

Aug 11, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more

0
votes
Fixed

[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...

Graphics - General

-

Aug 11, 2017

-

Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and 't1' scene;2. Open Occlusion tab (Window -> Occlusion Culling);3. In Inspector open ... Read more

0
votes
By Design

Objects sharing a material are not being batched when Graphics Jobs are ...

Graphics - General

-

Aug 10, 2017

-

Version/s: 5.6.2p3

Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more

0
votes
By Design

UV1 channel is modified in Play mode when the Static Batching is enabled

Graphics - General

-

Aug 11, 2017

-

Version/s: 2017.1.0f3

Reproduction steps:1. Open the attached project "UV1Bug.zip";2. Open BatchingBug.unity and make sure that the lighting is baked;3. E... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

-

Feb 21, 2019

-

Version/s: 2019.2.0a6

Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

-

Dec 11, 2018

-

Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more

0
votes
Fixed

[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.3.0b10

Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step:1. Make sure you are using DX12 Edit... Read more

0
votes
Fixed

Console "RenderTexture.GenerateMips failed" errors are thrown when enter...

Graphics - General

-

Aug 16, 2017

-

Version/s: 2017.2.0b7

To reproduce:1. Open the "DefaultScene" in the user-provided project2. Enter Play mode3. Observe Console window Desired outcome: Ent... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.