Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f2
Issue ID
940670
Regression
No
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used.
To reproduce:
1. Open the project, attached by the user (C130650.zip)
2. Open the "Test2" scene
3. Observe the "Cube' game object in the scene (it doesn't cast shadow)
4. Lower its z scale and see that shadows begin to appear
Expected: shadows are always shown properly
Actual: for large objects, shadows become weird
Reproduced in 5.5.4p2, 5.6.3f1, 2017.1.0f2, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment