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Setting Material.mainTexture does not refresh texture on UI.Image
Reproduction steps: 1. Open the attached project "Material.mainTexture error on UI.Image.zip"; 2. Open the Test.unity scene; 3. Ente... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more
Setting "Default Behavior Mode" to "2D" breaks HDR rendering
Steps to reproduce: 1. Download RenderDoc and install it on your machine (if you don't have it already) 2. Open attached project 3. ... Read more
[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Occlusion tab (Window -> Occlusion Culling); 3. In Inspector open ... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more
No vertice count in Model preview window
Reproduction steps: 1. Open "New Unity Project.zip" project 2. Select "Head" Game Object in the scene 3. In the Inspector click on t... Read more
Performance issue when Exposed Properties of the ShaderGraph Material co...
How to reproduce: 1. Delete the Library in the attached "BugReports2.zip" Project 2. Open the "Mat4ExposeBug" Scene 3. Click on "Cu... Read more
AsyncGPUReadback.RequestIntoNativeArray() crashes Unity when trying to r...
How to reproduce: 1. Open the attached project(Test ref AsyncGPUReadback) using the EnvIronman VM(optional, more information in Edit... Read more
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity 2) Open scene 'M... Read more
Console "RenderTexture.GenerateMips failed" errors are thrown when enter...
To reproduce: 1. Open the "DefaultScene" in the user-provided project 2. Enter Play mode 3. Observe Console window Desired outcome:... Read more
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