Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a3
2019.3.0a11
2020.1.0a1
Issue ID
1174423
Regression
Yes
Performance issue when Exposed Properties of the ShaderGraph Material contains a CubeMap in Inspector
How to reproduce:
1. Delete the Library in the attached "BugReports2.zip" Project
2. Open the "Mat4ExposeBug" Scene
3. Click on "Cube" gameObject
4. Expand material dropdown.
5. Observe the stuttering
Expected Behaviour: No stuttering and UIR.ImmediateRenderer > GC.Alloc is not allocating constantly
Actual Behaviour: Editor stuttering and UIR.ImmediateRenderer > GC.Alloc is allocating over 100KB of data
Reproducible with: 2019.3.0a12, 2020.1.0a1
Not reproducible with: 2019.2.1f1
Note: Was not able to test on 2018.4 due to the Package errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
huulong
Jun 26, 2021 18:12
My explanation on the forum may not fit this case because it's about Physics component Info section. But maybe the Material section also shows the same type of read-only fields related other objects, also causing repeated Inspector.Repaint?
Hannibal_Leo
May 09, 2020 14:38
Seems like we have the same issue.
https://forum.unity.com/threads/inspector-causes-extreme-lag-in-play-mode.885520/