Search Issue Tracker

Not Reproducible



Found in




Issue ID




Performance issue when Exposed Properties of the ShaderGraph Material contains a CubeMap in Inspector

Graphics - General


How to reproduce:
1. Delete the Library in the attached "" Project
2. Open the "Mat4ExposeBug" Scene
3. Click on "Cube" gameObject
4. Expand material dropdown.
5. Observe the stuttering

Expected Behaviour: No stuttering and UIR.ImmediateRenderer > GC.Alloc is not allocating constantly
Actual Behaviour: Editor stuttering and UIR.ImmediateRenderer > GC.Alloc is allocating over 100KB of data

Reproducible with: 2019.3.0a12, 2020.1.0a1
Not reproducible with: 2019.2.1f1

Note: Was not able to test on 2018.4 due to the Package errors.

Comments (2)

  1. huulong

    Jun 26, 2021 18:12

    My explanation on the forum may not fit this case because it's about Physics component Info section. But maybe the Material section also shows the same type of read-only fields related other objects, also causing repeated Inspector.Repaint?

  2. Hannibal_Leo

    May 09, 2020 14:38

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.