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Setting Material.mainTexture does not refresh texture on UI.Image
Reproduction steps:1. Open the attached project "Material.mainTexture error on UI.Image.zip";2. Open the Test.unity scene;3. Enter a... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more
Setting "Default Behavior Mode" to "2D" breaks HDR rendering
Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more
[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Occlusion tab (Window -> Occlusion Culling);3. In Inspector open ... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more
No vertice count in Model preview window
Reproduction steps:1. Open "New Unity Project.zip" project2. Select "Head" Game Object in the scene3. In the Inspector click on the ... Read more
Performance issue when Exposed Properties of the ShaderGraph Material co...
How to reproduce:1. Delete the Library in the attached "BugReports2.zip" Project2. Open the "Mat4ExposeBug" Scene3. Click on "Cube" ... Read more
AsyncGPUReadback.RequestIntoNativeArray() crashes Unity when trying to r...
How to reproduce:1. Open the attached project(Test ref AsyncGPUReadback) using the EnvIronman VM(optional, more information in Edit)... Read more
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity2) Open scene 'Mob... Read more
Console "RenderTexture.GenerateMips failed" errors are thrown when enter...
To reproduce:1. Open the "DefaultScene" in the user-provided project2. Enter Play mode3. Observe Console window Desired outcome: Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS