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Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce:1. Open the attached project2. Open the ExampleScene scene3. Play the scene4. Observe the errors Actual results: ... Read more
Editors crashes on play when Graphics Emulator is turned off under OpenG...
Steps to reproduce:1. Launch Unity Editor with the -force-gles31aep argument2. Open the attached project3. Switch platform to Androi... Read more
Transparent texture from Photoshop file has green background
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Open "testscene" scene Expected Result: "startNodeTest.ps... Read more
[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps:1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2).2. Play the "Level-Culminatio... Read more
Crash at RendererScene::NotifyInvisible when entering playmode
Steps to reproduce:1. Open attached project2. Load "ImportScene" scene3. Enter play mode Notes:1. Making inactive objects "PlantMana... Read more
NullReferenceException when having Camera with RenderTexture output sele...
How to reproduce:1. Create a new URP project2. Create a new Render Texture3. Assign the Render Texture to a Camera GameObject4. Ente... Read more
Crash on TextureStreamingJob when switching Quality Level
How to reproduce:1. Open the "TextureStreamingBug.zip" project2. Open the "Demo.unity" scene3. Press Play4. Press "Crash me" button ... Read more
Using Typeless D3D11 32 bit texture formats results in errors
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR Result: Unsupported texture format 0x1B in the c... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject"2. Open Scene "Desert_static"3. Disable Occlusion Culling Visualization4. Look arou... Read more
Rendering a mesh using different vertices with same uv-coordinates rend...
To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip)2. Open the "MainScene" scene3. Enter Play mode4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS