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0
votes
Fixed

[DX11] Water reflections disappear when a GameObject with Default-Materi...

Graphics Device Features

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Sep 10, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project (MaterialReflectionTest.zip) 2. Open scene Assets/Scenes/WorldGeneration 3. Press the... Read more

0
votes
Fixed

Models becomes Unlit when using RawImage in Windows Build

Graphics Device Features

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May 24, 2021

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Version/s: 2020.1.17f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "Unlit.zip" from Google Drive 2. Open Assets/Scenes/RedDesert.unity 3. Enter Play Mod... Read more

1
votes
Duplicate

Higher memory usage when hiding Player window using ShowWindow

Graphics Device Features

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Jun 18, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "memory-leak-test.zip" 2. Build And Run 3. Press the space bar Expected result: Memo... Read more

4
votes
Postponed

Instances drawn with DrawMeshInstanced flicker when the buffer changes o...

Graphics Device Features

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Jul 12, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

How to reproduce: 1. Open the user's attached project and Scene scene 2. Enter the Play mode and observe squares Expected result: s... Read more

0
votes
By Design

Crash on cask::SafeEnum in Editor when exchanging DirectX 11 textures

Graphics Device Features

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Jul 16, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.13f1, 2021.2, 2022.1

How to reproduce: 1. Run "Tutorial04.exe" from the user's attached archive "SpoutSenderExample.zip" 2. Open user's attached project ... Read more

1
votes
Fixed

Gap in line strip when drawing using GL.LINE_STRIP with 768 lines or more

Graphics Device Features

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Jul 27, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached Unity project ("LineStripIssueRepro.zip") 2. Open SampleScene (Scenes -> SampleScene) 3. Ente... Read more

0
votes
By Design

Unity process uses GPU Engine "GPU [n] - Copy" when two monitors are plu...

Graphics Device Features

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Nov 11, 2021

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Version/s: 2020.3, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps: 1. Set up two monitors plugged into the discrete GPU and two monitors plugged into the integrated GPU 2. Set a h... Read more

0
votes
Fixed

[vulkan] Randomly assigned Material texture or buffer properties can cau...

Graphics Device Features

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Oct 12, 2021

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Version/s:

The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more

0
votes
By Design

"No cameras rendering" message flickers in the Game view when CommandBuf...

Graphics Device Features

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Aug 31, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "CommandBufferNoCamera.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. O... Read more

0
votes
Won't Fix

Build fails with error "The Vulkan Graphics API does not support XR in y...

Graphics Device Features

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Jul 27, 2021

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Version/s: 2021.1, 2021.1.15f1, 2021.2, 2022.1

How to reproduce it: 1. Open the user's attached project 2. Build it for Android 3. Observe the Console window Expected result: Pro... Read more

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